
artist statement: " Artwork should retain an active presence of the artist's oirginal thought in the moment."Content Originator
Dallas, Texas
Painter, Sculptor, Illustrator, Artistic Director,Musician/ Song Writer, Acting Talent, Performance Artist, Theater Director, Architect/Draftsman, Digital Photographer, Creative Content Originator, Dynamic Content Developer, (Published Poet), VR Artist, and nominated for the Poet of the Year 2004 by "International Library of Poetry"
ISBN -0-7951-5227-2 and ISBN-0-9743429-5-5(Current Project), "Never Face Alone"
(World Trade Center Site Memorial Competition), "In Recognition"
(Link to Entry)![]()
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Mark A.Davis,
artist statement: The abstraction found in landscape is an active subject that becomes art as an object with the changing light.
Photo Realist,water color artist, sculptor ,oil painter and photographer;
Photographic/watercolor artist
Mark is an artist native to Texas, who is rapidly gaining recognition for his command of the exacting medium of watercolor. His precise execution and unique style are designed to convey the moods and feeling of the artist to the viewer.
mad@artisandesigngroup.ws
CYBERWORLD CITIZEN
Conscious Effort
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EXECUTIVE SUMMARY
-BUSINESS CONCEPT:
Introduction to "CONSCIOUS EFFORT"
Presently there exists a much greater awareness than ever before of the need for nonviolent and self-motivated pursuits and learning tools. Today we are experiencing increasingly intensified career paths changing the socialization of our children and changing active parenting needs. Further, on a more global note, one cannot ignore today's world arena of peace and hostility and its resounding effects on our lives and the futures of our children. This continually creates challenging opportunities for individuals and businesses desirous of specifically responding to these ever changing needs and positively altering these situations. The endeavor described below has been brought into existence as a result of exploding technology and subsequent effects and the anticipated need for new creative content and conceptual applications. We see an unfilled need for acceptance and understanding of different personalities, cultures, and beings through peaceful, self-controlled interaction.
We have conceived a learning device in the form of a unique interactive computer game for children like no other in existence. It consists of a cyberjourney through virtual reality (VR) creative content in the guise of one of eight original beings. Our intent is to distinguish ourselves from today's competitive games market by offering our clients a personalized experience through original creations with the assistance of technically advanced controls. With our expanding future market in mind, we introduce a non-verbal hands-off mode in addition to currently offered standards. This is available through biofeedback technology in the form of biosensory array interface. This vehicle promotes advancement of the user's navigational abilities through the body's biological signals, including real-time spectral analysis of brain waves, skin conductance, and heart rate.
The whole idea is to obtain an ultimate level of control over oneself. The higher level of control obtained over one's own body, mind, and emotions, the easier the navigational process throughout Cyber Space.
Our game product, Conscious Effort, which also includes a sign language access for the handicapable, facilitates harmonious individual and interactive experiences through The "CCV." We have invented a membership environment in a portion of Cyber Space and comprised it of original creative content. Each cyberjourney is hosted by the user's choice of ingenious character and travels in Cyber Space on-line in a protected real-time environment. (See "Resolution of Cyberworld Citizens Vortices (The "CCV", below.) We have established in Cyber Space to serve as a medium for unhindered socialization, learning, and development of children. We offer the choice of individual or multiple participant levels through The "CCV."
This product has great potential for becoming a highly visible market leader through utilization of state of the art technology and the gradual acquirement of centering abilities. It is our belief that awareness of self and socially responsible interaction may be incorporated through optimal attention span. This may be achieved through positive psychological affect on children and by children. We note that the ability to reach an optimum level through the biosensor array is not unlike psychologically preparing oneself for sleep each night.
DESCRIPTION
-OUR INVESTMENT MODEL:
We are marketing the game, "CONSCIOUS EFFORT", a cyber learning/socialization experience in Cyber Space through an imaginative virtual reality (VR) game environment. Our cyber game has been designed to make optimal use of a VR object oriented environment (ACKNEX 3D game engine), an artificial intelligence. The characters and environment consist of original creative works. Navigation is through all the current market modes such as: screen tactile commands, keyboard, joystick/glove, mouse, vocal commands, rapid eye movement, and ultimately biosensor array navigation. The ultimate mode of operation is attained through biosensor array computer interface currently available in medical biofeedback technology.
-WHERE TO BEGIN:
The web site shall be posted for access to a marquee storefront of The Conscious Effort game. This cyberjourney shall be traveled through the creative content environment of The Cyberworld Citizens Vortices, "The "CCV"(http://www.artisandesigngroup.ws/) Options upon accessing The "CCV" web site are:
- Visit The "CCV" by taking a guided tour of the VR environment created by Conscious Effort.
- Purchase The "CCV" membership CD directly from the web site through user's PC. Access is made through an auto dial-up connection to www.artisandesigngroup.ws.
-Our membership subscriptions are in the form of certificates for The Resolution of the Cyberworld Citizens Vortices, The "CCV" in terms of six months and one year. Resolutions may obtained by just downloading on a credit transaction page or print order form for purchase with mail-in payment. E-mail or standard mail your completed Resolution. We, in turn, will authenticate your certificate, return it to you and add your name or, if you choose, your cybername to our lists of the latest members of The "CCV." This Resolution simply acknowledges active standard civil behavioral values in The "CCV." It notes that Cyber Space is public domain, declares acceptance of other personalities, cultures, and beings both in The "CCV" and in the real world of the user. The Resolution serves as the induction vehicle into The "CCV" and immediately connects all Cyberworld Citizens.
PLAYING THE GAME AND EMBARKING UPON THE JOURNEY
Playing the game begins by accessing displays, choosing one of eight characters (all of whom are natives of The "CCV"), assume that character personae, and embarking through creative content in The "CCV." We provide the option for any user to become a member of the Cyberworld Citizen Vortices ("The CCV.") This membership is required to access our game on-line and may be experienced individually or with multiple participants. Participant levels may be adjusted, enabling advanced user interface for a personal planning and navigational perspective. The alternative, a default mechanism, takes the participant on a hidden, guided tour viewing perspective The ultimate means of navigation in this environment would be through biosensory array on-line.
Characters are associated with this game environment for several reasons. One is that in this environment the participant must appear to other members of The "CCV" as one of our eight original beings. Our intent is that you experience the environment of The "CCV" in a certain mode, chosen by the participant from described personality types. The user will actually experience some of the programmed characteristics of that particular being such as the sense of flying or driving throughout The "CCV" VR environment. A character representation enables the user to play a masquerade game of sorts in which the user is free from any bias and is simply a personalized character. The only means by which any communication is made with the other participants is through their programmed character unless the user accesses other on-line participants prior to entering The "CCV."
First Frame: (1st Scene: from the first person's perspective.) The Vortices Scene: Opens with a horizon line and a moving vortex in the foreground with small reflective sphere rotating clockwise while the vortex in which it is funneling is moving in a counter-clockwise orbit; colorful whirling colors. At some point, in a random pattern, you will enter into the vortex with user vantage being inside the sphere itself. Instantly upon being snatched into the screen, you will be plummeting at a down slant through a surrounding environment tunnel of streaming creative content. Each piece immediately leads into the next endlessly. The foreground is a pinpoint of black and then gradually lightens and expands until user is engulfed in light. Active perspective is first person camera.
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